OPAULO.DEV — Paulo Augusto
Designation
- R.01Software Engineer
- R.02Software Architect
- R.03Game Developer
Building software, systems and worlds.
Senior Software Engineer — software architecture, AI, developer tools & game development.
- SYS.01Active
AI & Agents
LLMs / Tool use / Orchestration
- SYS.02Ongoing
Software Architecture
System design / Distributed / Contracts
- SYS.03Active
Fullstack Engineering
SaaS / Web / Mobile
- SYS.04In development
Game Development
Unreal / Multiplayer / Open world
- SYS.05Exploring
Developer Tools
DX / Automation / Environments
- SYS.06Ongoing
Open Source
Community / Libraries / Sharing
Systems, missions & worlds in progress.
PROJECT.001
PitStop Garage
MissionCreate a complete digital garage for vehicle owners.
- Status
- Active
- Type
- Automotive / SaaS
- Platforms
- Android + Web
- Plans
- Free · Plus · Premium · Exclusive
- Updated
- 2026.09
Stack
Next.js / Node.js / Fastify / MongoDB / Expo / Docker
Summary
A mobile app and web dashboard that keeps the whole life of a car or motorcycle in one place — maintenance, fuel logs, expenses, mileage, reminders and documents. Works locally on the phone; backup, sync and web access come with the paid plans.
PROJECT.002
Malditos Goblins
MissionRoll a complete Malditos Goblins character sheet in seconds.
- Status
- Active
- Type
- Android App / Tabletop RPG
- Rating
- 4.6 ★ · 51 reviews
- Downloads
- 1K+
- Platform
- Google Play
- Updated
- 2026.01
Stack
React Native / TypeScript
Summary
An Android app that randomly generates full character sheets for Malditos Goblins, the Brazilian tabletop RPG by Coisinha Verde (author: Tiago Junges) — less time filling sheets, more time playing.
I'm always building something.
A workbench for ideas that are not products yet: agents, models, game prototypes, tools and architecture tests. Some become systems. Most become lessons.
- Experiments
- 006
- Active
- 006
> next experiment loading
- EXP.001
Multi-agent task routing
Agents negotiating who owns a task before any code is written.
RunningAI Agents - EXP.002
Local LLM evaluation harness
Repeatable evals for prompts and tools, run on every change.
RunningLLMs - EXP.003
Procedural terrain sketches
Noise fields and contour lines — the terrain on this page is one.
RunningThree.js / Canvas - EXP.004
Crafting graph prototype
Recipes as a dependency graph instead of a lookup table.
RunningUnreal Engine - EXP.005
Dev environment snapshots
Disposable, reproducible workspaces for humans and agents.
RunningDeveloper Tools - EXP.006
Event-driven service mesh
RabbitMQ, Redis streams and the cost of eventual consistency.
RunningArchitecture
Engineering in production, from systems to architecture.
OPAULO.DEV
2014 — NowIndependent Products & R&D
Building my own products and experiments: PitStop Garage, agent orchestration and game worlds.
- SaaS
- AI Agents
- Game Dev
- Product
Location · Rio de Janeiro
IBM
2019 — NowSoftware Engineer
Designing and building backend and conversational systems — from service architecture to AI-driven assistants running in production.
- Systems
- AI
- Conversational Systems
- Backend
- Architecture
Hello.
I'm Paulo Augusto — a software engineer who builds systems, products and, lately, entire worlds.
My work moves between software architecture, AI, developer tools and game development. Different surfaces, same craft: understanding how the pieces fit together, and designing them so they keep working as they grow.
What I enjoy most is taking an idea that feels complicated and turning it into a system that feels simple — for the people who use it and for the engineers who maintain it.
When I'm not shipping production software, I'm usually in the lab: wiring AI agents together or building a world in Unreal Engine.
- Based in
- Rio de Janeiro, BR
- Currently
- IBM · PitStop Garage
- Languages
- Portuguese · English
- Interests
- Systems · AI · Worlds
$ opaulo --stack
stdout- LANGUAGES06
TypeScript
JavaScript Python C++ C# Java - FRONTEND04
React
Next.js Angular vinext - BACKEND02
Node.js
RabbitMQ - DATA04
SQL
MongoDB PostgreSQL Redis - INFRA04
Docker
Kubernetes Linux Git - GAME01
Unreal Engine
